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Tool

CS2 trade-up calculator

Build a contract from ten skins of one rarity (or five Coverts for a knife) and see every outcome: odds, output Float, marketplace price, liquidity and profit after fees. Or the other way round: name the skin you want and we’ll find the inputs.

93collections in the base1,446skins for trade-ups500knives and gloves as outputs
Profitable contracts
How it’s calculated
  1. 110 skins of one rarity: each adds 10% to its collection’s chance (20% for five Covert skins), and a collection’s chance is split evenly between its skins of the next rarity.
  2. 2The output Float is calculated from the input skins’ Float, adjusted for their ranges: a lower input Float means a lower output Float.
  3. 35 Coverts give a knife or gloves from their collection’s case. Prices are Steam or trusted marketplaces, your choice; liquidity is sales per week.

Which skin do you want to get?

We’ll find the collection, the input rarity and the cheapest set of skins with this outcome.
TargetParacord KnifeParacord KnifeFever Caseno wear
Input5 skinsCovertChance3.57%out of 28 outcomesInput from$175cheapest set

Five Coverts from the “Fever” collection: the odds are split equally between the case’s rare special items — there are 28. This item is also in other cases (2) — shown is the one where a contract for it is cheaper on average.

Cheapest inputFAMAS | Bad TripFAMAS | Bad TripFloat 0.9999, Battle-Scarred5 × $35Lower input Float means lower output Float: in the builder you can adjust Float and swap any skin for another one from this collection.
Plans: cheaper and with fillers

How a trade-up works

Prices are from trusted marketplaces: inputs at the second-lowest price, outcomes at the lowest, minus that marketplace’s seller fee. Float, stickers and pattern of the result are not counted in the price. This is a calculation, not advice: a contract in the game cannot be undone.