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Tool

CS2 trade-up calculator

Build a contract from ten skins of one rarity (or five Coverts for a knife) and see every outcome: odds, output Float, marketplace price, liquidity and profit after fees. Or the other way round: name the skin you want and we’ll find the inputs.

93collections in the base1,446skins for trade-ups500knives and gloves as outputs
Profitable contracts
How it’s calculated
  1. 110 skins of one rarity: each adds 10% to its collection’s chance (20% for five Covert skins), and a collection’s chance is split evenly between its skins of the next rarity.
  2. 2The output Float is calculated from the input skins’ Float, adjusted for their ranges: a lower input Float means a lower output Float.
  3. 35 Coverts give a knife or gloves from their collection’s case. Prices are Steam or trusted marketplaces, your choice; liquidity is sales per week.

Which skin do you want to get?

We’ll find the collection, the input rarity and the cheapest set of skins with this outcome.
TargetDesert Eagle | Code RedDesert Eagle | Code RedThe Horizon CollectionFloat with this set: 0.4749, Battle-Scarred
Input10 skinsClassifiedChance50.0%out of 2 outcomesInput from$40cheapest set

All 10 input skins come from “Horizon”: it gets 100% of the weight, split equally between its skins of the target’s rarity — there are 2.

Cheapest inputSawed-Off | DevourerSawed-Off | DevourerFloat 0.3799, Field-Tested10 × $3.99Lower input Float means lower output Float: in the builder you can adjust Float and swap any skin for another one from this collection.
Plans: cheaper and with fillers

How a trade-up works

Prices are from trusted marketplaces: inputs at the second-lowest price, outcomes at the lowest, minus that marketplace’s seller fee. Float, stickers and pattern of the result are not counted in the price. This is a calculation, not advice: a contract in the game cannot be undone.