// xerolte — config do CS2 na podstawie pliku gracza z ProSettings.net z 17 marca 2025. // Usunięto komendy, których nie ma w grze; czułość, celownik, viewmodel i HUD — jak na stronie gracza, jeśli tam są nowsze niż w pliku. // Jak użyć: plik do folderu Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg, do opcji uruchamiania CS2 — +exec xerolte // https://caseway.net/blog/pl/tools/pros/xerolte // Mysz sensitivity "2.3" zoom_sensitivity_ratio "1" // Celownik — CSVC5wC9a6zwjGB6ZcTT5jq4mrDEwueiGYsNaDpnsemHzC cl_crosshairstyle 4 cl_crosshair_length 2 cl_crosshair_thickness 2 cl_crosshair_gap 1 cl_crosshair_drawoutline 0 cl_crosshaircolor_r 0 cl_crosshaircolor_g 255 cl_crosshaircolor_b 255 cl_crosshaircolor_a 255 cl_crosshairoutline_r 0 cl_crosshairoutline_g 0 cl_crosshairoutline_b 0 cl_crosshairoutline_a 255 cl_crosshairdot 0 cl_crosshair_t 0 cl_crosshair_recoil 0 cl_crosshair_dynamic_spread_limit 227 cl_crosshair_dynamic_splitdist 5 cl_crosshair_dynamic_splitalpha_innermod 1 cl_crosshair_dynamic_splitalpha_outermod 1 cl_crosshair_dynamic_maxdist_splitratio 0.5 cl_ironsight_usecrosshaircolor 0 cl_ironsight_dot_scale 1 cl_crosshair_screen_height 960 // Viewmodel cl_prefer_lefthanded "false" viewmodel_presetpos "2" viewmodel_fov "68" viewmodel_offset_x "2.5" viewmodel_offset_y "0" viewmodel_offset_z "-1.5" // HUD i radar cl_show_observer_crosshair "0" cl_hud_color "0" cl_hud_radar_scale "0.98" cl_radar_always_centered "1" cl_radar_icon_scale_min "0.800000" cl_radar_rotate "1" cl_radar_scale "0.35" cl_radar_square_with_scoreboard "1" cl_show_clan_in_death_notice "true" cl_showloadout "true" hud_scaling "1" // Dźwięk snd_headphone_eq "1" snd_spatialize_lerp "0.0" snd_steamaudio_enable_perspective_correction "0" snd_mixahead "0.001000" snd_tensecondwarning_volume "0.05" snd_menumusic_volume "0" snd_mapobjective_volume "0" snd_deathcamera_volume "0" snd_mvp_volume "0" snd_roundaction_volume "0" snd_roundend_volume "0" snd_roundstart_volume "0" volume "0.01" // Grafika r_fullscreen_gamma "2.003142" fps_max "0" // Inne cl_inventory_radial_immediate_select "true" cl_inventory_radial_tap_to_cycle "true" cl_showfps "0" cl_silencer_mode "0" cl_sniper_auto_rezoom "true" cl_teamcounter_playercount_instead_of_avatars "false" cl_teammate_colors_show "1" cl_drawhud "true" cl_drawhud_force_radar "0" // Bindy bind "z" "+voicerecord" bind "c" "slot8" bind "x" "slot7" bind "v" "slot10" bind "b" "buymenu" bind "n" "+jump" bind "space" "-attack" bind "f" "+lookatweapon" bind "h" "+spray_menu" bind "ctrl" "+duck bind "shift" "+sprint" bind "mwheeldown" "+jump" bind "mwheelup" "noclip" bind "mouse3" "player_ping" bind "mouse4" "toggle volume 0.6 0.3 0" bind "mouse5" "toggle cl_radar_scale 0.35 1.0" bind "uparrow" "buy hegrenade;" bind "leftarrow" "buy flashbang;" bind "downarrow" "buy smokegrenade;" bind "rightarrow" "buy molotov; buy incgrenade;" bind "F4" demo_togglepause bind "F5" "demo_gototick -320 relative" bind "F6" demoui bind "F7" "+ffw20" alias "+ffw20" "demo_timescale 20" alias "-ffw20" "demo_timescale 1" bind "F8" "+ffw50" alias "+ffw50" "demo_timescale 50" alias "-ffw50" "demo_timescale 1" bind "RALT" "toggle spec_show_xray"