// ultimate — config do CS2 na podstawie pliku gracza z ProSettings.net z 1 marca 2025. // Usunięto komendy, których nie ma w grze; czułość, celownik, viewmodel i HUD — jak na stronie gracza, jeśli tam są nowsze niż w pliku. // Jak użyć: plik do folderu Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg, do opcji uruchamiania CS2 — +exec ultimate // https://caseway.net/blog/pl/tools/pros/ultimate // Mysz sensitivity "0.88" zoom_sensitivity_ratio "1" // Celownik — CShsMq2Z7pBMDLLttZpbnymMOXoiBYFkBKkfVWwPYXoq2b cl_crosshairstyle 4 cl_crosshair_length 5 cl_crosshair_thickness 2 cl_crosshair_gap 2 cl_crosshair_drawoutline 0 cl_crosshaircolor_r 11 cl_crosshaircolor_g 255 cl_crosshaircolor_b 233 cl_crosshaircolor_a 255 cl_crosshairoutline_r 0 cl_crosshairoutline_g 0 cl_crosshairoutline_b 0 cl_crosshairoutline_a 255 cl_crosshairdot 0 cl_crosshair_t 0 cl_crosshair_recoil 0 cl_crosshair_dynamic_spread_limit 227 cl_crosshair_dynamic_splitdist 6 cl_crosshair_dynamic_splitalpha_innermod 1 cl_crosshair_dynamic_splitalpha_outermod 0.45 cl_crosshair_dynamic_maxdist_splitratio 0.3 cl_ironsight_usecrosshaircolor 0 cl_ironsight_dot_scale 1 cl_crosshair_screen_height 960 // Viewmodel viewmodel_fov "68" viewmodel_offset_x "2.5" viewmodel_offset_y "0" viewmodel_offset_z "-1.5" viewmodel_presetpos "2" // HUD i radar cl_hud_color "7" cl_hud_radar_scale "1.1" hud_scaling "0.9" hud_showtargetid "1" cl_radar_always_centered "0" cl_radar_icon_scale_min "0.4" cl_radar_rotate "1" cl_radar_scale "0.55" cl_radar_square_with_scoreboard "1" // Dźwięk volume 0.15 // Grafika fps_max "999" // Inne cl_color "0" // Bindy alias "-jumpthrow" "-jump" bind "v" "+jumpthrow" bind "a" "+left ; r_cleardecals" bind "d" "+right ; r_cleardecals bind "s" "+back ; r_cleardecals bind "w" "+forward ; r_cleardecals bind "4" "use weapon_knife; use weapon_flashbang" bind "c" "use weapon_knife; use weapon_hegrenade" bind "z" "use weapon_knife; use weapon_smokegrenade" bind "x" "use weapon_incgrenade;use weapon_molotov" bind "mouse5" "player_ping" bind "MOUSE_X" "yaw" bind "MOUSE_Y" "pitch"